This week has not been very fruitious, I've fallen very ill and unfortunately couldn't do much work.
Since I've had my blockouts ready I managed to sculpt one of my assets in Zbrush. To challange myself I started from the one that seemed most difficult - the fish skeleton as it involves very different materials - wood, metal and bones that are stylised on top of that. I've referred to the style guide to stay true to the Sea of Thieves look, however I've realised that my texturing will be key to pull of that style so I kept sculpted detail to minimal.
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