Monday 30 September 2019

Gantt Chart


Following my 1st post, after analysing and choosing most beneficial briefs for me, it’s time for planning. Each brief has a recommended time span in which it should be completed which is a great hint for someone who’s planning them individually. I hope that by planning my objectives for each week I’m going to improve my project management skills. In addition, it’ll be a great industry practice and it’ll be easier to illustrate where I’m at with my projects with my tutors.

My favourite method of planning is by using a Gantt Chart. I know that studios use various methods and charts, but the foundation stays the same so it shouldn’t be an issue as long as it keeps me organised.

Organisation details for each of my chosen brief:

Prop brief – RARE
Deadline for feedback – Friday 18th October – 4pm

Character brief – Creature
Deadline for feedback – Friday 15th November – 4pm

Character brief – Helmet
Deadline for feedback – Friday 6th December – 4pm


Final submission: Monday Jan 6th by 4pm



1st week, 1st choices


Hello World!
In my first post I’m going to analyse the project briefs we’ve been given and pick ones I’m going to complete. My main focus for the 3rd year is to create strong portfolio pieces, especially since there’s not enough 3D in it for the time being. At DMU Game Art, we have to choose 1 direction we’re going to specialize in for the final projects, and for me this will be 3D characters and props.

3D characters because of my love for anatomy and pretty people.
Props because I want to show the diversity of my 3D modelling and sculpting skills.

For my 3D art to be portfolio worthy I’ll also need to learn a lot on the technical matter (e.g. using shaders, efficient unwrapping, etc.) and that’s what I’ll document on this blog.
Enjoy 😊


Brief contenders:
    1.Prop brief – RARE
3 props in a Sea of Thieves style presented on a diorama.
I’m interested in this brief as I really like the SoT aesthetic and it’s extremely specific. It teaches common industry practice such as proper naming conventions as well as material and texture set up.
It’s also very specific with its concepts and materials. Because of that it’ll be challenging to produce the desired outcome but that’s why I want to take on this brief.

    2.Character brief – Hidatsa
1 NPC character that’s an 1830’s Hidatsa warrior.
What I like about this brief is the amount of small details within hair and clothing, however, I don’t think completing this brief would benefit my portfolio. In addition to that, studios I’m interested in applying for don’t release games in this sort of setting therefore I’ll look for something more fitting. Sorry warrior!

    3.Character brief – Creature
1 horror villain creature
Now we’re talking, I’m definitely including this brief in my line up as I’m interested in expanding my portfolio with non-standard anatomy creatures and also am a big fan of horrors/villains. The anatomy and design elements have t be grounded in reality, therefore I’ll have an opportunity to study various animals/bugs when concepting my creature.

    4.Character brief – Helmet
1 NPC character wearing a helmet
This brief caught my attention as it allows for some artistic freedom since the character has to convey its personality with its appearance. Since I’m interested in both concepting and 3d modelling (with emphasis on 3D) it’d be a great learning opportunity.

    5.Character brief – Sunset Overdrive
1 possible SO character
I’ve been thinking about this brief for a few days, but ultimately have decided that the game aesthetic is not something I’m a big fan of. However, 3D wise, it’s a great brief as I’d get to explore very stylised and exaggerated characters. Nevertheless, I think this project would not benefit me as some of the previous ones.



Concluding, the projects I’m going to go with are: RARE props, horror creature and a helmet wearing character.